yeah look at tychus' chaingun model (the unused one with red gun, no shell casings, and no flashlight) and check the name of the gun attachment point, lol
clearly this was an unfinished model that somehow got left in the game. I was gonna use it for a tychus w/o the stupid flashlight but it has all those faults...
I can point you in the right direction. This is probably not your attachment points but rather something to do with "ammo unit" field. I had to fix a missile launch point with this. I started from a duplicated unit and it gets messed up. If you started from duplicated unit you probably have same issue. There is a post somewhere on mapster about fixing missile launch point. I will try to find it and post link here.
the last post will probably solve your issue. The post is good but the language is not 100% clear and accurate. It took me about 30 mins of decrypting his post and "exploring/comparing" in the editor.
yeah look at tychus' chaingun model (the unused one with red gun, no shell casings, and no flashlight) and check the name of the gun attachment point, lol
clearly this was an unfinished model that somehow got left in the game. I was gonna use it for a tychus w/o the stupid flashlight but it has all those faults...
I can point you in the right direction. This is probably not your attachment points but rather something to do with "ammo unit" field. I had to fix a missile launch point with this. I started from a duplicated unit and it gets messed up. If you started from duplicated unit you probably have same issue. There is a post somewhere on mapster about fixing missile launch point. I will try to find it and post link here.
EDIT: link to thread http://forums.sc2mapster.com/development/map-development/7215-why-are-my-missiles-always-launching-from-the-ground/
the last post will probably solve your issue. The post is good but the language is not 100% clear and accurate. It took me about 30 mins of decrypting his post and "exploring/comparing" in the editor.