The behavior gets applied, no problems there. Then I made a simple Effect "test" and a trigger which listens for the Effect "test" being used, and then outputting a debug message.
"Combat: Damage Response - Handled: test" and "Combat: Damage Response - Exhausted: test" do absolutely squat. And that is with:
(And the behavior is on - the "buff" icon appears on the unit).
I, personally, need this to remove the Behavior containing the damage response check; the Behavior being an Invisibility buff which should be removed upon taking damage. I would very much like to avoid using a "damage taken" trigger for this purpose.
Any ideas why the damage response doesn't call the effect?
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@DrSuperEvil: Go
I encountered the same problem as CosmaOne.
The behavior gets applied, no problems there. Then I made a simple Effect "test" and a trigger which listens for the Effect "test" being used, and then outputting a debug message.
"Combat: Damage Response - Handled: test" and "Combat: Damage Response - Exhausted: test" do absolutely squat. And that is with:
(And the behavior is on - the "buff" icon appears on the unit).
I, personally, need this to remove the Behavior containing the damage response check; the Behavior being an Invisibility buff which should be removed upon taking damage. I would very much like to avoid using a "damage taken" trigger for this purpose.
Any ideas why the damage response doesn't call the effect?