Sounds cool. Demigod sure had potential, but never reached critical mass. League of Legends had that, but got boring really fast because it - in my perspective - lacked "while-the-game-is-running" unit customization.
I would love to help, but I think your deadline is a bit too tight. May 1st is very optimistic. (1) Hero classes have to be designed, (2) their skills implemented in the data editor, (3) skills, health, mana, talents etc. must be balanced not only "damage/mana/effect"-wise but also between heroes (e.i. which heroes get which skills).
I know my way around the SC2 Editor very well, from UI implementation, to triggers, to terrain, etc. - but my biggest passion in unit skill/ability design.
You can checkout a map I made; even though it only made it to the beta (real-life stuff :/), it's still rather complex skill-wise:
And yes, it is Magicka in SC2, but as PvP. :)
I would love to hear more about your project, and see some of the work you've done, but if you stand firmly on that deadline I cannot take a leading role in creating this map. However, you're welcome to ask for advice.
Sounds cool. Demigod sure had potential, but never reached critical mass. League of Legends had that, but got boring really fast because it - in my perspective - lacked "while-the-game-is-running" unit customization.
I would love to help, but I think your deadline is a bit too tight. May 1st is very optimistic. (1) Hero classes have to be designed, (2) their skills implemented in the data editor, (3) skills, health, mana, talents etc. must be balanced not only "damage/mana/effect"-wise but also between heroes (e.i. which heroes get which skills).
I know my way around the SC2 Editor very well, from UI implementation, to triggers, to terrain, etc. - but my biggest passion in unit skill/ability design.
You can checkout a map I made; even though it only made it to the beta (real-life stuff :/), it's still rather complex skill-wise: And yes, it is Magicka in SC2, but as PvP. :)
I would love to hear more about your project, and see some of the work you've done, but if you stand firmly on that deadline I cannot take a leading role in creating this map. However, you're welcome to ask for advice.