hey man im gonna go to sleep soon, so ill get back to u tomorow with ur fixes (unless someone else does it for u)
And what i think u shud do to fix that animation problem is take a look at Site of operations in ur action (or maybe its the missile) actors. Compare these to some other site of operations in other actors and take a look at the properties of these SoP, i thinkt ehre shud be one which offsets the location of the missile so u can fine tune it to ur liking. Ill take a look at it tomorowz
4. If u want it to constantly view from behind then u wud want to create triggers which make the camera follow the unit and another one which changes the YAW of the camera according to the Facing Angle of your unit (as said above)
Load up ur map so we can fix number 3
Kthxlolbai
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hey man im gonna go to sleep soon, so ill get back to u tomorow with ur fixes (unless someone else does it for u)
And what i think u shud do to fix that animation problem is take a look at Site of operations in ur action (or maybe its the missile) actors. Compare these to some other site of operations in other actors and take a look at the properties of these SoP, i thinkt ehre shud be one which offsets the location of the missile so u can fine tune it to ur liking. Ill take a look at it tomorowz
@jrb7k: Go
just link the map because its much easier to do than write lol.
1. Answered
2. Boss bars are gay, ill link u to a site which details how to make ur own UI. Much more handy because u can choose where they are located etc. Plus, i know nothing about boss bars so i can help u with that. http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-658/how-create-dialog-health-bar-166370/
3. This wud need a link to the map
4. If u want it to constantly view from behind then u wud want to create triggers which make the camera follow the unit and another one which changes the YAW of the camera according to the Facing Angle of your unit (as said above)
Load up ur map so we can fix number 3
Kthxlolbai