I am a trigger kinda guy so my response is using triggers:
create a new trigger, name it what ever u want.
then, if each unit is created at a different point, create a If-Then-Else action.
For the If condition, create a 'controller of player' comparison. set the condition to make it so that the player must be a user for the action to occur.
in the Then, place out your actions for your unit creation for player one.
Copy paste the If-Then-Else and change the values to suit the needs of your other players
hope this helps.
Edit: Set the event to launch on map initialisation if u want this to be their starting points. If u want a delayed starting point, put a wait timer before any of the If-Then-Else actions
I am a trigger kinda guy so my response is using triggers:
create a new trigger, name it what ever u want. then, if each unit is created at a different point, create a If-Then-Else action.
For the If condition, create a 'controller of player' comparison. set the condition to make it so that the player must be a user for the action to occur.
in the Then, place out your actions for your unit creation for player one.
Copy paste the If-Then-Else and change the values to suit the needs of your other players
hope this helps.
Edit: Set the event to launch on map initialisation if u want this to be their starting points. If u want a delayed starting point, put a wait timer before any of the If-Then-Else actions