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@urashimakt: Go
Well, the trigger doesn't use "Any unit is attacked", so events will only be generated for the appropriate unit.
Just use Attacking Unit instead of that lengthy and probably erroneous method involving finding the last attacker.
@urashimakt: Go
Well, the trigger doesn't use "Any unit is attacked", so events will only be generated for the appropriate unit.
Just use Attacking Unit instead of that lengthy and probably erroneous method involving finding the last attacker.