One thing that is crucial is first setting the lighting of your map. Go to the Data Editor and the Lights Field. Find the world set you are working through and mess with the lighting until you have what you want. Hell, even create a day and night sequence to paint a prettier picture. Water compliments it's surroundings and environment. Use the terrain tool to set your lake or river to the depth and shape you want. Use doodads to create the right sort of atmosphere. Search for roots, brambles or whatever you want to add to make it look nicer. It helps to paint darker textures around where the water meets to give it the effect of wet dirt. You can mess around with speculation and other things but if you are not sure of what each field does I suggest backing up your map or doing a test map. It might be better to just back it up so you can test it with the lighting you chose. Subscribe to this guy, He is not only a great and friendly person but he has helped me in many ways via data editor.
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One thing that is crucial is first setting the lighting of your map. Go to the Data Editor and the Lights Field. Find the world set you are working through and mess with the lighting until you have what you want. Hell, even create a day and night sequence to paint a prettier picture. Water compliments it's surroundings and environment. Use the terrain tool to set your lake or river to the depth and shape you want. Use doodads to create the right sort of atmosphere. Search for roots, brambles or whatever you want to add to make it look nicer. It helps to paint darker textures around where the water meets to give it the effect of wet dirt. You can mess around with speculation and other things but if you are not sure of what each field does I suggest backing up your map or doing a test map. It might be better to just back it up so you can test it with the lighting you chose. Subscribe to this guy, He is not only a great and friendly person but he has helped me in many ways via data editor.