Sorry for the video quality, I recorded this in 4:3 and edited it in 16:9 by mistake. It's still readable and I think you will get the idea. It was my first tutorial and I'm a noob at video editing, so take it for what it's worth.
I will make a video tutorial guide tomorrow on how to level auras/passive abilities for your hero. Basically, anything you can use level points on that isn't an actual click and use ability.
If you search these forums I believe there is a thread explaining how to do it, maybe I will make a guide for it but I am currently busy with the Alpha stage of my current map.
Basically you need a "dummy" ability you can upgrade and create a count of this as a requirement for your behavior. Meaning add all the behaviors to your hero as if you would learn them, but add a requirement that the count ability learned at unit required for each level for the behavior to take effect.
If you still can't figure it out, find out if there is any youtube/forum tutorials on this subject. If there is not I will make one.
EDIT: Validaters are only used for certain applications, this should not be one of them. 9/10 you can accomplish task with requirements if you know what to do. For instance, when you want a hero to have an ability to learn at level 2, 4, 6 or 1, 3, 5, etc. you can use complicated validators or a single requirement. The requirement also let's you add custom text which is a nice affect as well.
Sorry for the video quality, I recorded this in 4:3 and edited it in 16:9 by mistake. It's still readable and I think you will get the idea. It was my first tutorial and I'm a noob at video editing, so take it for what it's worth.
http://forums.sc2mapster.com/development/tutorials/8374-data-levelable-passive-hero-abilities/
Encoding video and then uploading to YouTube so it may be a bit still.
Working on this tutorial, had some set backs but it will be up tonight.
Yes, you are doing it wrong ˆˆ, will have tut up asap
Working on tutorial, wait until tomorrow, maybe 5PM EST? ^^
I will make a video tutorial guide tomorrow on how to level auras/passive abilities for your hero. Basically, anything you can use level points on that isn't an actual click and use ability.
I had this issue, it took me 2 days to figure it out.
http://forums.sc2mapster.com/development/map-development/6797-permanant-sp-passive-hero-ability-properties/
If you search these forums I believe there is a thread explaining how to do it, maybe I will make a guide for it but I am currently busy with the Alpha stage of my current map.
Basically you need a "dummy" ability you can upgrade and create a count of this as a requirement for your behavior. Meaning add all the behaviors to your hero as if you would learn them, but add a requirement that the count ability learned at unit required for each level for the behavior to take effect.
http://www.suterusu.com/images/hero1.JPG
http://www.suterusu.com/images/hero2.JPG
If you still can't figure it out, find out if there is any youtube/forum tutorials on this subject. If there is not I will make one.
EDIT: Validaters are only used for certain applications, this should not be one of them. 9/10 you can accomplish task with requirements if you know what to do. For instance, when you want a hero to have an ability to learn at level 2, 4, 6 or 1, 3, 5, etc. you can use complicated validators or a single requirement. The requirement also let's you add custom text which is a nice affect as well.