You can't personalize banks whatsoever as far as I can tell except for basing it on player slots.
So as soon as you change your player slot in a new game, the bank doesn't work anymore. If you created your hero in a game as player 1, how do you load it in another game as Player 2? (while the other players also can store info but can only use their own saved heroes)
Or are things like persistent hero stats for a multiplayer game just plain impossible to make? (without designing my own entire password system). Would really suck because I actually asked if that was possible before I started spending the previous months working on the map.
Really hope somebody knows, because if there's no way around this than it's pretty much just completely ruined the whole 'new features of the editor' for me.
Here's a bit better detail on what I need for the map. It's a 3 player hero defense. I want to save each selectable hero's Level. So say there are 2 heroes to choose from, a player can load their info at the start of the game with the choice of their previous saved marine hero level 10 and their previous saved zergling hero level 3. I also want to save an overall rank, which is calculated by the total XP earned with each class. But I want this information to only be stored for the player who owns the hero and I want it to be able to save/load regardless of what player slot they are in.
How do you make a bank file so that every person on battle net will have a different name for their banks?
Is it possible to set a bank name to be automatically based on a players name somehow? (And if possible, combine an added bit of text on to it).
So for example, my personal bank file would be named: SyncourtSlot1
This or anything else possible to achieve my goal?
Nevermind got it to work. Had it saving to the wrong bank >.<
Thank god for that, I was getting worried lol.
You can't personalize banks whatsoever as far as I can tell except for basing it on player slots. So as soon as you change your player slot in a new game, the bank doesn't work anymore. If you created your hero in a game as player 1, how do you load it in another game as Player 2? (while the other players also can store info but can only use their own saved heroes)
Or are things like persistent hero stats for a multiplayer game just plain impossible to make? (without designing my own entire password system). Would really suck because I actually asked if that was possible before I started spending the previous months working on the map.
Really hope somebody knows, because if there's no way around this than it's pretty much just completely ruined the whole 'new features of the editor' for me.
Here's a bit better detail on what I need for the map. It's a 3 player hero defense. I want to save each selectable hero's Level. So say there are 2 heroes to choose from, a player can load their info at the start of the game with the choice of their previous saved marine hero level 10 and their previous saved zergling hero level 3. I also want to save an overall rank, which is calculated by the total XP earned with each class. But I want this information to only be stored for the player who owns the hero and I want it to be able to save/load regardless of what player slot they are in.
Please save me!
How do you make a bank file so that every person on battle net will have a different name for their banks? Is it possible to set a bank name to be automatically based on a players name somehow? (And if possible, combine an added bit of text on to it).
So for example, my personal bank file would be named: SyncourtSlot1
This or anything else possible to achieve my goal?