You could do this by setting up all the units in a mod, then creating the map separately. It's not a bad idea to do anyway because then you can easily use the same units in more than one map without having to copy/import anything
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@Orothin: Go
Just passing on what others told me, take a look at my other thread though, I had some quirkiness to get the triggers working in the map. Pretty simple, but I'm not sure if this is the way it's meant to work: http://forums.sc2mapster.com/development/galaxy-scripting-and-trigger-lib/6639-trigger-libraries-in-mods-linked-to-maps/
@Orothin: Go
You can do triggers in a mod, you do this via a Library. It's pretty cool.
In triggers turn the library view on, then right click and create a new library. From here you create triggers just like you do in a map.
You could do this by setting up all the units in a mod, then creating the map separately. It's not a bad idea to do anyway because then you can easily use the same units in more than one map without having to copy/import anything