Through a somewhat makeshift way, you can simply edit the attacker's weapon. For example, a Marine:
Go to the Weapons tab, and select Marine - C-14 Gauss Rifle.
Change Effect - Effect to Phoenix - Anti-Gravity (Persistent).
This will cause the attacked unit to 'bounce' into the air when attacked. This also, however, removes the damage dealt by the weapon.
If you want it to do damage also, you have to change a couple of things around. To do so:
Go to the Effects tab, and select (or remake, to preserve the original) Phoenix - Anti-Gravity (Persistent).
Change Effect - Effect - Initial from Phoenix - Anti-Gravity (Persistent) to Marine - Gauss Rifle (Damage).
Change Effect - Effect - Final from (None) to Phoenix - Anti-Gravity (Persistent).
It seems as though you could interchange Effect Inital/Final for the damage effect, but the damage would be delayed to after the "jump" animation was played.
I hope this helps.
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Through a somewhat makeshift way, you can simply edit the attacker's weapon. For example, a Marine:
Go to the Weapons tab, and select Marine - C-14 Gauss Rifle.
Change Effect - Effect to Phoenix - Anti-Gravity (Persistent).
This will cause the attacked unit to 'bounce' into the air when attacked. This also, however, removes the damage dealt by the weapon.
If you want it to do damage also, you have to change a couple of things around. To do so:
Go to the Effects tab, and select (or remake, to preserve the original) Phoenix - Anti-Gravity (Persistent).
Change Effect - Effect - Initial from Phoenix - Anti-Gravity (Persistent) to Marine - Gauss Rifle (Damage).
Change Effect - Effect - Final from (None) to Phoenix - Anti-Gravity (Persistent).
It seems as though you could interchange Effect Inital/Final for the damage effect, but the damage would be delayed to after the "jump" animation was played.
I hope this helps.