an ability "Full Auto Burst" that appears to be linked to a button "Full Auto Burst" and an Effect "FullAutoBurst(Marine - Full Auto Burst(Damage))"
which in CEffectDamage under the Searh tab in AreaArray has; Index 0, Arc 360, Bonus 0, Fraction 0.3, Maximum Count 7, Radius 1.8, Radius Bonus 0, Validator(none).
Any clue what is missing?
I notice that stimpack has an actor and a Behavior which appear to be linked to the ability, I have created a Full Auto Behavior but dont know how to link it to an ability, and dont know if this is required or not.
What I would like is a "Full Auto Burst" ability for the Marine that appears as a btn-techupgrade-terran-fullborecanisterammo.dds button, that cost 5 energy(Im giving energy to Marines) and lasts 10 sec ( tiny red stimpack icon next to the marine image) with the splash being something like radius 1.7 and 0.3 of regular damage.
Im tripping in a maze of links between ability, effect, behavior, etc. I didnt get the effect (yet) but for some reason I no longer see stimpack for marines even when its reseached. I'll recopy the stimpack from another map to hopefully fix it.
Edit: This is strange I created a blank map with dependancies set to Wing of Liberty Campaign and researching Stim Pack on that basic map does not allow the ability to be seen for the marine?? Does anyone have a clue?
Edit2: Maybe its got something to do with the campaign tech selection, I'll try with regular melee if I can.
I fixed the stimpack issue
I have;
an ability "Full Auto Burst" that appears to be linked to a button "Full Auto Burst" and an Effect "FullAutoBurst(Marine - Full Auto Burst(Damage))" which in CEffectDamage under the Searh tab in AreaArray has; Index 0, Arc 360, Bonus 0, Fraction 0.3, Maximum Count 7, Radius 1.8, Radius Bonus 0, Validator(none).
Any clue what is missing?
I notice that stimpack has an actor and a Behavior which appear to be linked to the ability, I have created a Full Auto Behavior but dont know how to link it to an ability, and dont know if this is required or not.
Thanks S3rius,
I gave it a shot (no pun intended)
What I would like is a "Full Auto Burst" ability for the Marine that appears as a btn-techupgrade-terran-fullborecanisterammo.dds button, that cost 5 energy(Im giving energy to Marines) and lasts 10 sec ( tiny red stimpack icon next to the marine image) with the splash being something like radius 1.7 and 0.3 of regular damage.
Im tripping in a maze of links between ability, effect, behavior, etc. I didnt get the effect (yet) but for some reason I no longer see stimpack for marines even when its reseached. I'll recopy the stimpack from another map to hopefully fix it.
Edit: This is strange I created a blank map with dependancies set to Wing of Liberty Campaign and researching Stim Pack on that basic map does not allow the ability to be seen for the marine?? Does anyone have a clue? Edit2: Maybe its got something to do with the campaign tech selection, I'll try with regular melee if I can.
I now know how to add splash damage to a weapon (effect->effect(damage)->Search->360..etc)
is there an easy way to make it an instant ability for which you click on a button and it lasts a few seconds, like the Stimpack?