An easier way, if these adds share a characteristic such as unit type, would be to just Remove Unit and get all units from the entire map belonging to the enemy player (and possibly sort them by unit type)
Like this
Unit - Remove (Unit (Number of Living units in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, from the game
Although this looks complicated, it is actually only
Remove Unit
Unit From Unit Group
Number Of Units In Unit Group
Units In Region Matching Condition
and then the same thing, just recreate above
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An easier way, if these adds share a characteristic such as unit type, would be to just Remove Unit and get all units from the entire map belonging to the enemy player (and possibly sort them by unit type)
Like this
Although this looks complicated, it is actually only
and then the same thing, just recreate above