You'll have to make something yourself, being creative with triggers. It's not really that hard
Just create an event when unit enters a region (the region being a tiny region next to a quest giver). Then make it show dialogs with quest text, enable the trigger that allows you to complete the quest. Then if you enter the same region as you first started, it checks for a variable whether the quest objective was completed - if so, give reward and end quest dialog text.
You can be creative and do anything with triggers like that
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You'll have to make something yourself, being creative with triggers. It's not really that hard
Just create an event when unit enters a region (the region being a tiny region next to a quest giver). Then make it show dialogs with quest text, enable the trigger that allows you to complete the quest. Then if you enter the same region as you first started, it checks for a variable whether the quest objective was completed - if so, give reward and end quest dialog text.
You can be creative and do anything with triggers like that