I'm looking to either make a combo move where you hit say A for the fireball and then A changes to another stronger fire spell to combo and it continues like that. Similar to
I have a few ideas on how to implement this. Also would it be possible to create a melee combo system, say 3 hits and it repeats with no cooldown except the animation play time but you can combo into a roll or put up a shield. By roll I really mean roll although that can be represented as a jump or something.
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I'm looking to either make a combo move where you hit say A for the fireball and then A changes to another stronger fire spell to combo and it continues like that. Similar to
I have a few ideas on how to implement this. Also would it be possible to create a melee combo system, say 3 hits and it repeats with no cooldown except the animation play time but you can combo into a roll or put up a shield. By roll I really mean roll although that can be represented as a jump or something.