I guess one way would to make a skill like the valkery, with 0 delay, and a trigger that hides the skill in the command bar. Then a trigger that activates the skill when the unit is attacked
Something like:
Event: Any unit owned by any player is attacked
Condition: Unit type of triggering unit = to Your jumping unit
Action: Active the new valkery skill you made.
You would also need to make one that deactivates the skill and would be similar to the one above
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I guess one way would to make a skill like the valkery, with 0 delay, and a trigger that hides the skill in the command bar. Then a trigger that activates the skill when the unit is attacked
Something like:
Event: Any unit owned by any player is attacked Condition: Unit type of triggering unit = to Your jumping unit Action: Active the new valkery skill you made.
You would also need to make one that deactivates the skill and would be similar to the one above