What do you mean clone assets? I would really avoid unnecessary duplication, mainly because data files are enormously interconnected and it can be a huge headache getting certain things working properly.
I don't think using naming conventions to seperate your data is very fruitful, since you can always isolate it by isolating source files from your mod/map. I think it's best to generally use Blizzard conventions, since it's much easier for you or others to find the appropriate files.
What do you mean clone assets? I would really avoid unnecessary duplication, mainly because data files are enormously interconnected and it can be a huge headache getting certain things working properly.
I don't think using naming conventions to seperate your data is very fruitful, since you can always isolate it by isolating source files from your mod/map. I think it's best to generally use Blizzard conventions, since it's much easier for you or others to find the appropriate files.