Thanks for the response. I managed to find a workaround for my problem; I simply listed the CPUs first in the player properties and adjusted the start locations accordingly. The CPUs always start where they need to now.
I'm having problems with a custom 4v4 team game I've setup. Basically, the game doesn't respect team start locations, and ends up putting the AIs in spots other than the start location they've been assigned if less than 4 players are on a team.
I'm not sure what I need to do. I've setup the game variant as default, and set the game speed, lobby delay, locked alliances, and teams in the attributes.
I've also set everything up in the player properties, and both team placement options in the Map menu. Can someone enlighten me?
Thanks for the response. I managed to find a workaround for my problem; I simply listed the CPUs first in the player properties and adjusted the start locations accordingly. The CPUs always start where they need to now.
Anyone have any idea how to fix this? Bueller? Bueller?
Bump?
Does anyone know how to fix this?
I'm having problems with a custom 4v4 team game I've setup. Basically, the game doesn't respect team start locations, and ends up putting the AIs in spots other than the start location they've been assigned if less than 4 players are on a team.
I'm not sure what I need to do. I've setup the game variant as default, and set the game speed, lobby delay, locked alliances, and teams in the attributes.
I've also set everything up in the player properties, and both team placement options in the Map menu. Can someone enlighten me?