He asked how to find the things since he couldn't find it. So I pasted exactly how it wold look. Your text was an approximate of how it would look. Good enough for some, but since he asked again after, I elaborated.
Hopefully one of our detailed explanations will work for him now. :-)
@Anthius: Go
He asked how to find the things since he couldn't find it. So I pasted exactly how it wold look. Your text was an approximate of how it would look. Good enough for some, but since he asked again after, I elaborated.
Hopefully one of our detailed explanations will work for him now. :-)
Since you're checking for unit type, I assume you are using the pick all units in region option.
If can be found under Action - General - If Then Else.
Unit type == can be found under Condition - Comparison - (function) Unit Type of Unit.
When done, it should look something like this:
Wrong.
If the P.F. is placed by a trigger or built by a player, you would store it in a variable and use that as reference.
...or if the P.F. is a generic, just any P.F. acceptable, do it like Anthius said.
Actually, the if then else isn't even needed. Just add your condition to the trigger directly. Something like this: