Let me make sure I get this right. Say you want to change a marine to a zealot. You want to move marine to point A, Remove the marine, Create the effect then remove the effect and create the zealot? Sorry I am having a hard time understanding what it is your trying to do.
You could write a trigger that says Unit enters region, create model actor at region, kill/remove original unit, create replacement unit.
It's for cinematic purposes only... I want a civilian to morph/shapeshift into a marine (or some other unit)... think Mighty Morphin Power Rangers... The civilian would be surrounded by some kind of aura, obscuring him. At which time the civilian model would be moved out, a new one moved in then the aura would dissipate or fade out...
I apologize, I should have been more specific. The trigger is actually under Create Model,its just found in the actor section. So the trigger you use is create model. Your using just simply create actor, do a create model trigger.
Ok, so what I learned here is that Warp Prism isn;t what I want... I'm want a glowy, sparkling effect that hides the unit, so I can move him out and move a different unit in...
Suggestions?
BTW, thank you for your kind assistance... I know some people get pretty aggravated with helping noobs,and I really appreicate your help.
But when I test it, it comes up with red text on screen saying something about it can't create it... It fades away rather quickly, so I'm not sure about the actual verbage...
I'm not creating a playable map, just kinda playing around, for cinematic purposes. What I'm trying to do is have a unit on the map, a civilian... I want to create an effect (warp in I think) and while that affect is playing, swap out the civilian with a different unit. Moving the units are easy, obviously, but the effect itself isn't playing... Anyone care to point out what I'm overlooking?
so it seems the create model is the right way, not I just gotta go through them all and figure out the bext one to use... thanx for the help.
It's for cinematic purposes only... I want a civilian to morph/shapeshift into a marine (or some other unit)... think Mighty Morphin Power Rangers... The civilian would be surrounded by some kind of aura, obscuring him. At which time the civilian model would be moved out, a new one moved in then the aura would dissipate or fade out...
Ok, so what I learned here is that Warp Prism isn;t what I want... I'm want a glowy, sparkling effect that hides the unit, so I can move him out and move a different unit in...
Suggestions?
BTW, thank you for your kind assistance... I know some people get pretty aggravated with helping noobs,and I really appreicate your help.
Ok, so I have zero experience at this kind of thing... I changed it to:
But when I test it, it comes up with red text on screen saying something about it can't create it... It fades away rather quickly, so I'm not sure about the actual verbage...
Any other pointers?
I'm not creating a playable map, just kinda playing around, for cinematic purposes. What I'm trying to do is have a unit on the map, a civilian... I want to create an effect (warp in I think) and while that affect is playing, swap out the civilian with a different unit. Moving the units are easy, obviously, but the effect itself isn't playing... Anyone care to point out what I'm overlooking?
Would a different effect be a better choice, I'm trying to do a cinematic transformation kinda thing...