I'm working on an arcade shooter and have been succesful at creating 6 weapon types with collision detection, damage, special effects, sounds, everything I couldn't do in the WC3 editor. However I can't seem to figure out these beams.
I've read through the beginner beam tutorial but that seems to be strictly related to units attacking with beams. My map requires a beam summoned by an effect, which is called by a trigger. The rest of my gameplay works as such. WSAD keys to move, arrow keys control your aim. The unit you control doesn't directly attack anything, it's all projectiles created through effects and behaviors. What I'm looking for, precisely, is a way to create a beam effect without attaching it to a unit, and damage everything in the beam's path.
Thanks for any assistance.
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I'm working on an arcade shooter and have been succesful at creating 6 weapon types with collision detection, damage, special effects, sounds, everything I couldn't do in the WC3 editor. However I can't seem to figure out these beams.
I've read through the beginner beam tutorial but that seems to be strictly related to units attacking with beams. My map requires a beam summoned by an effect, which is called by a trigger. The rest of my gameplay works as such. WSAD keys to move, arrow keys control your aim. The unit you control doesn't directly attack anything, it's all projectiles created through effects and behaviors. What I'm looking for, precisely, is a way to create a beam effect without attaching it to a unit, and damage everything in the beam's path.
Thanks for any assistance.