I am looking for a way to handle custom triggers inside the map so I don't have to reach external files every time I want to test the map.
I would also like to separate the triggers into several folders (like Jass scripting in WC3)
So I guess that this is impossible?
Sc2 editor is a joke in comparison to wc3 world editor.
After spending 5 hours trying to figure out how the editor works, this was what I concluded:
- Writing 100% custom script is only possible if you decompile + change script file + restart editor + open map as decompiled folder
- GUI is not for scripters like me
Can someone tell me if it is even possible to make a map entirely without GUI and without having to decompile the map every time you change something.
Perhaps someone could upload a small sample map using 100% galaxy (which can edited/saved without having to use workarounds)
I am looking for a way to handle custom triggers inside the map so I don't have to reach external files every time I want to test the map. I would also like to separate the triggers into several folders (like Jass scripting in WC3)
So I guess that this is impossible? Sc2 editor is a joke in comparison to wc3 world editor.
Edit: found this: http://forums.sc2mapster.com/development/tutorials/888-trigger-writing-code-in-pure-galaxy/ But if I test the map once every minute and it takes one minute to do this (export, edit, save, open etc.), then it will take twice as long to make a map as it should...
After spending 5 hours trying to figure out how the editor works, this was what I concluded: - Writing 100% custom script is only possible if you decompile + change script file + restart editor + open map as decompiled folder - GUI is not for scripters like me
Can someone tell me if it is even possible to make a map entirely without GUI and without having to decompile the map every time you change something. Perhaps someone could upload a small sample map using 100% galaxy (which can edited/saved without having to use workarounds)