Exactly. Currently, I'm doing like a micro challenge map with selectable arenas. Figuring this out solved a lot of problems when showing the different arenas to the player wo is selecting it (and the players who are just looking over his shoulder).
Oh god, thanks man. It works... I'm not too much into scripting, but everytime I get something, it's like a new world opens up in front of me ;) Thanks again!
Hmm, I tried, but I don't seem to be able to follow this.
I create the global variable, name it "Revealers", set it to "Revealer", check the array box - so far so good.
But what now? When I use the trigger "Visibility - Create a visibility revealer for player 1 within Area" I can't see a way to reference to the created global variable. I guess I'm totally on the wrong path?
edit: Ah okay, set variable... okay, let's try this - though I'm still not quite sure about it.
Hmm, I feel rather silly for not being able to figure this out, but:
Say I want Player 1 and Player 2 to be able to see the WHOLE map until a trigger has been called. How do I do it? I can only figure it out for Player 1 since I can only destroy revealers for "last created revealer" - even if I create variables for revealers, I cannot reference them when creating one.
I don't get this.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Molsterr: Go
Exactly. Currently, I'm doing like a micro challenge map with selectable arenas. Figuring this out solved a lot of problems when showing the different arenas to the player wo is selecting it (and the players who are just looking over his shoulder).
@Molsterr: Go
Oh god, thanks man. It works... I'm not too much into scripting, but everytime I get something, it's like a new world opens up in front of me ;) Thanks again!
@Molsterr: Go
Hmm, I tried, but I don't seem to be able to follow this. I create the global variable, name it "Revealers", set it to "Revealer", check the array box - so far so good.
But what now? When I use the trigger "Visibility - Create a visibility revealer for player 1 within Area" I can't see a way to reference to the created global variable. I guess I'm totally on the wrong path?
edit: Ah okay, set variable... okay, let's try this - though I'm still not quite sure about it.
Hmm, I feel rather silly for not being able to figure this out, but:
Say I want Player 1 and Player 2 to be able to see the WHOLE map until a trigger has been called. How do I do it? I can only figure it out for Player 1 since I can only destroy revealers for "last created revealer" - even if I create variables for revealers, I cannot reference them when creating one.
I don't get this.