Yup the game should be more fun with playing in teams. Since its a large map, you entrust portion to a map to your allies. Basically non-stop RTS mini army battles. It should be fun to play, and fun to watch. That's the theory anyway...
I hope its everything I'd imagined it to be. Play SC2 melee alternately, no base building but more action. I don't know what else more to say.
And OMG. How can I be so ignorant! Gears of Wars 3 is coming soon. Everyone's going to be playing that. I can't release my map when no one's playing SC. lol I'm going to postponed my public release till next week. Till then, feel free to test the map whenever. =]
Thrash is a rivaling RTS style to the original melee-league games. There are additional comments on the Youtube video page. The object (of the delopment) of the map is to be close and familiar to the regular universe of StarCraft, but simply remove base-building, more revolved to map control and high micro management.
Gameplay: You capture factories and beacons to increase your points. You spend the points on sending more units from your Hercules. The team that capture all points win. (Similiar gameplay to Warhammer)
To review this map, please grab a few friends and play. Find anything you don't like, along with bug reports and feedback.
Everything was done by me. What I'm particularly looking for is whether the game-play was too slow, units are imbalanced, or if the game's action filled potential isn't high enough. If you want to give feedback to something else like the terrain, it would be appreciated also.
Oiginally, updates to terrain and unit balanced will be made in the future. Any feedback will highly impact what I do on the updates.
It's available for download in the us server as Thrash.
Yup the game should be more fun with playing in teams. Since its a large map, you entrust portion to a map to your allies. Basically non-stop RTS mini army battles. It should be fun to play, and fun to watch. That's the theory anyway... I hope its everything I'd imagined it to be. Play SC2 melee alternately, no base building but more action. I don't know what else more to say.
And OMG. How can I be so ignorant! Gears of Wars 3 is coming soon. Everyone's going to be playing that. I can't release my map when no one's playing SC. lol I'm going to postponed my public release till next week. Till then, feel free to test the map whenever. =]
Thrash
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Thrash is a rivaling RTS style to the original melee-league games. There are additional comments on the Youtube video page. The object (of the delopment) of the map is to be close and familiar to the regular universe of StarCraft, but simply remove base-building, more revolved to map control and high micro management.
Gameplay: You capture factories and beacons to increase your points. You spend the points on sending more units from your Hercules. The team that capture all points win. (Similiar gameplay to Warhammer)
To review this map, please grab a few friends and play. Find anything you don't like, along with bug reports and feedback.
Everything was done by me. What I'm particularly looking for is whether the game-play was too slow, units are imbalanced, or if the game's action filled potential isn't high enough. If you want to give feedback to something else like the terrain, it would be appreciated also.
Oiginally, updates to terrain and unit balanced will be made in the future. Any feedback will highly impact what I do on the updates. It's available for download in the us server as Thrash.
Thanks for reviewing my map. =]