the region over the entire map is unnecessary, you can simply press "entire map"
here's a spawning trigger i use that lets me keep mobs random between a few different types, it spreads monsters out over a large area but also makes concentrated pockets of them.
North Zerg Spawns
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
(Number of Living units in (Any units in North Spawn Region Large owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) < 45
Actions
General - Repeat (Actions) 5 times
Actions
General - Switch (Actions) depending on (Random integer between 0 and 5)
Cases
General - If (5)
Actions
Unit - Create 1 Roach for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
General - If (4)
Actions
Unit - Create 1 Marine for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
General - If (3)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle S) using default facing (No Options)
General - If (2)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle NW) using default facing (No Options)
General - If (1)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in South Spawn Circle E) using default facing (No Options)
General - If (0)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Mesothere: Go
the region over the entire map is unnecessary, you can simply press "entire map"
here's a spawning trigger i use that lets me keep mobs random between a few different types, it spreads monsters out over a large area but also makes concentrated pockets of them.
North Zerg Spawns Events Timer - Every 10.0 seconds of Game Time Local Variables Conditions (Number of Living units in (Any units in North Spawn Region Large owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) < 45 Actions General - Repeat (Actions) 5 times Actions General - Switch (Actions) depending on (Random integer between 0 and 5) Cases General - If (5) Actions Unit - Create 1 Roach for player 15 at (Random point in North Spawn Region Large) using default facing (No Options) General - If (4) Actions Unit - Create 1 Marine for player 15 at (Random point in North Spawn Region Large) using default facing (No Options) General - If (3) Actions Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle S) using default facing (No Options) General - If (2) Actions Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle NW) using default facing (No Options) General - If (1) Actions Unit - Create 1 Zergling for player 15 at (Random point in South Spawn Circle E) using default facing (No Options) General - If (0) Actions Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)