I am new to making maps, but there's a map idea from warcraft 3 that I want to remake in starcraft 2.
The basics; Vampire unit is an ultralisk who can buy units to scout, explode, and other things. It will have the same abilities as the warcraft 3 map such as farsight, stun, invisibility, and another undecided ability.
Human unit is a marine or zealot who builds walls. The walls start out as pylons and can be upgraded into bunkers, followed by command centers, and eventually planetary fortresses where it gains the ability to attack. The unit also has the ability to make missile turrets, flame turrets, and psi disruptors.
The teams will share SCV workers with which they can mine minerals, but the human player has an advantage that he is able to mine vespene gas while the vampire is not.
Is this what you meant?
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@superzip: Go
Rough translation?
I am new to making maps, but there's a map idea from warcraft 3 that I want to remake in starcraft 2.
The basics; Vampire unit is an ultralisk who can buy units to scout, explode, and other things. It will have the same abilities as the warcraft 3 map such as farsight, stun, invisibility, and another undecided ability.
Human unit is a marine or zealot who builds walls. The walls start out as pylons and can be upgraded into bunkers, followed by command centers, and eventually planetary fortresses where it gains the ability to attack. The unit also has the ability to make missile turrets, flame turrets, and psi disruptors.
The teams will share SCV workers with which they can mine minerals, but the human player has an advantage that he is able to mine vespene gas while the vampire is not.
Is this what you meant?