for some reason when ever i try and open up your "temporal rift" spell in my Galaxy editor, it freeze, and have to restart it. and when i try an test it the same thing happens in game.. whats going on why's it doing that?
Also im lookingf or a ability very similar to that one, it's going to be for a boss in my map who is going to be a warlock, so if you could please have it look less arcanelike (maybe just darker forcefields?) and instead of the cylenders flying out and making a circle, and sphere, he would channel a spell that would make one large dark sphere of energy, and start summoning 10 smaller dark sphere's all around the centered large one, then 3 random smaller dark spheres would turn into forcefields to act as a shield from the blast, but can these be smaller than the ones you've set up (to prevent every hero from going to the same sphere). also rather than the units that get hit fading away, can they just get killed? i also dont want the boss (Caster) or any of his allied units to be effected by the spell in anyway. would this be possible? no rush on it as i havnt even made this boss yet, but he's 3rd in line right now (just finished first)
for some reason when ever i try and open up your "temporal rift" spell in my Galaxy editor, it freeze, and have to restart it. and when i try an test it the same thing happens in game.. whats going on why's it doing that?
Also im lookingf or a ability very similar to that one, it's going to be for a boss in my map who is going to be a warlock, so if you could please have it look less arcanelike (maybe just darker forcefields?) and instead of the cylenders flying out and making a circle, and sphere, he would channel a spell that would make one large dark sphere of energy, and start summoning 10 smaller dark sphere's all around the centered large one, then 3 random smaller dark spheres would turn into forcefields to act as a shield from the blast, but can these be smaller than the ones you've set up (to prevent every hero from going to the same sphere). also rather than the units that get hit fading away, can they just get killed? i also dont want the boss (Caster) or any of his allied units to be effected by the spell in anyway. would this be possible? no rush on it as i havnt even made this boss yet, but he's 3rd in line right now (just finished first)