aight well i just tried adding a bone to my mesh, rigid bound it. but now im getting the error you first mentioned, which has never happend before. but i dont think the sequencer is working. when i try to give the model animations using it, the export always fails.
haha yeah right? i love maya, but i hate 3ds max with a passion. and yeah in max i assign the texture to the model and everything an i can see it there, but it's inivis in game, i think i need to add a bone to it. i'll try it out and let you know how it works out.
i believe it has something to do with the sequencer (setting up the animations) but do u know how to export out texture with the models? my models i export dont appear in game, theyre not the checkered balls, theyre just invisible. and when i have gotten them to work, theyre white with no texture.
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aight well i just tried adding a bone to my mesh, rigid bound it. but now im getting the error you first mentioned, which has never happend before. but i dont think the sequencer is working. when i try to give the model animations using it, the export always fails.
haha yeah right? i love maya, but i hate 3ds max with a passion. and yeah in max i assign the texture to the model and everything an i can see it there, but it's inivis in game, i think i need to add a bone to it. i'll try it out and let you know how it works out.
i believe it has something to do with the sequencer (setting up the animations) but do u know how to export out texture with the models? my models i export dont appear in game, theyre not the checkered balls, theyre just invisible. and when i have gotten them to work, theyre white with no texture.