I have mesh with sc2standard mask opaque material: it uses same texture for diffuse and for alpha mask slots (alpha channel is not just full black, i use it for transparency of some parts of mesh), alpha test threshold = 100.
Could you please write configurations of all parameters for this material to make it fully transparent at 1st moment and then become gradually visible during couple of seconds, and stays visible during the remaining time of animation? What parameter of material should i animate?
I can animate visibility parameter of mesh to become it immediately visible, but i need to make it gradual.
I have mesh with sc2standard mask opaque material: it uses same texture for diffuse and for alpha mask slots (alpha channel is not just full black, i use it for transparency of some parts of mesh), alpha test threshold = 100.
Could you please write configurations of all parameters for this material to make it fully transparent at 1st moment and then become gradually visible during couple of seconds, and stays visible during the remaining time of animation? What parameter of material should i animate?
I can animate visibility parameter of mesh to become it immediately visible, but i need to make it gradual.
How to make gradual appearance and disappearance of parts of the model in 3D Max+StarTools?