An experianced player will always have the advantage, technology or not. In Netstorm N00bs were often stomped not by having a bigger tech tree, but something more annoying and difficult to counter, Being surrounded by bridges. That way level 3's pros often beat level 43 n00bs.
There were several factors that played big parts in allowing lower level players to compete with higher level players.
One was cost, another was the level of generators and sacrifices needed for gaining units
But the changed default settings in those community patches actually made it harder to be a lower level player, or they took away a lot of the drawbacks of using aligned units, more resources per geyser meant you could more liberally spend money on the more expensive units, more generator range meant you could use more aligned combat units further away from your generators, effectively taking away the advantage sun units had making it all about Crossbows, barricades, and thunder cannons.
I think Iggyhopper has a point, Even if the map can be opened, saved Data such as Warcraft 3's saving of characters was pretty secure, you had to hack the system hack the files, and that's too much effort, for lowly cheaters.
You can do that, and provide non-level upgradable pre-generated characters with knowledge in a limited ammount of units. That can also discourage cheating, but it will also give n00bs a chance to get the hang of things, and get interested, but don't give the pre-generated characters too much, give them insentives to try to level up their own character from the bottom.
Part of Netstorm was making the most of the technology you are given/earned, or are able to fit using your workshops against the enemies knowledge which may also be different or the same, or even bigger and nastier.
Well experience worked like this in True Netstorm.
As you are probably aware all players start the game with the knowledge of Sun Disc Thrower and Sun Cannon, and a randomly selected generator.
Each time a player sacrifices an enemy priest He had the choice of gaining knowledge (A new unit) or upgrading his alter, and should he choose one of those (instead of a boost of money), he effectively gains an experience level.
However even a level 7 could be an equal match to a level 43 player because of the strategic choices made at the beginning of the game.
Because even if you have the knowledge, it doesn't matter if you don't have the workshop space, and if you manage to squeeze 3 workshops on your island (it won't get you all units BTW), it's incredibly hard to defend your temple. And opting for aligned units means you need to constantly build generators, and take nearly twice as many levels to gain, and they all have critical weaknesses compared to the much cheaper, more versatile sun units.
All in all, It means it's a strategic choice which knowledge you choose to get, and which knowledge you choose to put into production game, to game. Being a higher level means you have more options it doesn't increase your chances. (Default settings in the original Netstorm were 2000 SP per geyser, not 3000, giving sun users a much stronger chance against those that use primarily aligned units.
However from what I saw in your video.....The first thing you need to do is either decrease the size of your islands, or massively increase the size of your temples and workshops. You can probably fit more than 8 Workshops on a single island on your map, a level 43 player would be able to bring all his unit types into productions. The important thing to remember that in the original Netstorm island space was a greater valued resource than storm power.
I have an original copy of Netstorm and I played a lot of games where it wasn't patched by people who dumbed it down.
When experience and Rank mattered.
The question is how are you going to deal with Experiance and Rank? and knowledge. If you can make it save a character that you can bring from multiplayer to multiplayer, that would be good.
Since I know Netstorm well and am often annoyed by the dumbed down versions that NSHQ are disbuting, I offer my assistance.
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An experianced player will always have the advantage, technology or not. In Netstorm N00bs were often stomped not by having a bigger tech tree, but something more annoying and difficult to counter, Being surrounded by bridges. That way level 3's pros often beat level 43 n00bs.
There were several factors that played big parts in allowing lower level players to compete with higher level players.
One was cost, another was the level of generators and sacrifices needed for gaining units
But the changed default settings in those community patches actually made it harder to be a lower level player, or they took away a lot of the drawbacks of using aligned units, more resources per geyser meant you could more liberally spend money on the more expensive units, more generator range meant you could use more aligned combat units further away from your generators, effectively taking away the advantage sun units had making it all about Crossbows, barricades, and thunder cannons.
I think Iggyhopper has a point, Even if the map can be opened, saved Data such as Warcraft 3's saving of characters was pretty secure, you had to hack the system hack the files, and that's too much effort, for lowly cheaters.
You can do that, and provide non-level upgradable pre-generated characters with knowledge in a limited ammount of units. That can also discourage cheating, but it will also give n00bs a chance to get the hang of things, and get interested, but don't give the pre-generated characters too much, give them insentives to try to level up their own character from the bottom. Part of Netstorm was making the most of the technology you are given/earned, or are able to fit using your workshops against the enemies knowledge which may also be different or the same, or even bigger and nastier.
@depthsofchaos: Go
Well experience worked like this in True Netstorm.
As you are probably aware all players start the game with the knowledge of Sun Disc Thrower and Sun Cannon, and a randomly selected generator.
Each time a player sacrifices an enemy priest He had the choice of gaining knowledge (A new unit) or upgrading his alter, and should he choose one of those (instead of a boost of money), he effectively gains an experience level.
However even a level 7 could be an equal match to a level 43 player because of the strategic choices made at the beginning of the game. Because even if you have the knowledge, it doesn't matter if you don't have the workshop space, and if you manage to squeeze 3 workshops on your island (it won't get you all units BTW), it's incredibly hard to defend your temple. And opting for aligned units means you need to constantly build generators, and take nearly twice as many levels to gain, and they all have critical weaknesses compared to the much cheaper, more versatile sun units.
All in all, It means it's a strategic choice which knowledge you choose to get, and which knowledge you choose to put into production game, to game. Being a higher level means you have more options it doesn't increase your chances. (Default settings in the original Netstorm were 2000 SP per geyser, not 3000, giving sun users a much stronger chance against those that use primarily aligned units.
However from what I saw in your video.....The first thing you need to do is either decrease the size of your islands, or massively increase the size of your temples and workshops. You can probably fit more than 8 Workshops on a single island on your map, a level 43 player would be able to bring all his unit types into productions. The important thing to remember that in the original Netstorm island space was a greater valued resource than storm power.
@depthsofchaos: Go
I have an original copy of Netstorm and I played a lot of games where it wasn't patched by people who dumbed it down.
When experience and Rank mattered.
The question is how are you going to deal with Experiance and Rank? and knowledge. If you can make it save a character that you can bring from multiplayer to multiplayer, that would be good.
Since I know Netstorm well and am often annoyed by the dumbed down versions that NSHQ are disbuting, I offer my assistance.