The matrix issue was a bug in the inoffical 3ds plugin which has been fixed in leruster. Basically the exporter exported 16 zeros instead of a proper transformation matrix for the tight hit test.
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@Triceron: Go
The matrix issue was a bug in the inoffical 3ds plugin which has been fixed in leruster. Basically the exporter exported 16 zeros instead of a proper transformation matrix for the tight hit test.