I made something very similar to this in Warcraft 3.
Give your Worker unit a Weapon and Effect (damage) that can only target 'Resources'. Then, because I did this in Warcraft 3, the rest was triggered.
Every time a 'Resource' unit takes damage, the damaging unit would get +4 or whatever, added to his Custom Value. When the Custom Value reaches 50 (or whatever you want it to be 'Full'). The unit is then ordered to go to the 'nearest' Nexus or whatever.
I can imagine this will require a lot of knowledge and tinkering with the various behaviours attached to Probes/Drones/SCVs and Minerals. As well as the Gather ability. I have been looking into it for about half an hour and I can't see how to go about achieving what you want...
I think our problem lies in that:
A Probe is Carrying Minerals
or
a Probe is Not Carrying Minerals...
There is nothing like, our Probe is carrying 200 Minerals, but he can carry another 800. Don't Return Cargo, Gather More First...
I'll keep looking at it, but don't get your hopes up :)
It might require a lengthy workaround...
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I made something very similar to this in Warcraft 3.
Give your Worker unit a Weapon and Effect (damage) that can only target 'Resources'. Then, because I did this in Warcraft 3, the rest was triggered.
Every time a 'Resource' unit takes damage, the damaging unit would get +4 or whatever, added to his Custom Value. When the Custom Value reaches 50 (or whatever you want it to be 'Full'). The unit is then ordered to go to the 'nearest' Nexus or whatever.
I'm sure you could use this to achieve your goal.
Good luck!
I can imagine this will require a lot of knowledge and tinkering with the various behaviours attached to Probes/Drones/SCVs and Minerals. As well as the Gather ability. I have been looking into it for about half an hour and I can't see how to go about achieving what you want...
I think our problem lies in that:
A Probe is Carrying Minerals
or
a Probe is Not Carrying Minerals...
There is nothing like, our Probe is carrying 200 Minerals, but he can carry another 800. Don't Return Cargo, Gather More First...
I'll keep looking at it, but don't get your hopes up :)
It might require a lengthy workaround...