Bibendus has achieved this by copying the "Flowers of Health" which are circular-petal like representation of a unit's health. I'd ask him.
If you need precision - then a circular 'pie-chart' is not the best way to achieve this.
One way would be to 25 or 50 images, being the 'health circle' from 0% to 100%, and then using a combination of Show/Hide Dialog Item (Image) alongside Set Dialog Item (Transparency), represent the health of characters.
I personally would look into creating a 3d model of a sphere with various animated sequences (going from full coloured and bright red, to dark red and eventually empty). Then have a trigger create this as an actor at a set space relevant to the players camera, and use actor messages for it to display the health of a hero.
@Edicitsep: Go
Bibendus has achieved this by copying the "Flowers of Health" which are circular-petal like representation of a unit's health. I'd ask him.
If you need precision - then a circular 'pie-chart' is not the best way to achieve this.
One way would be to 25 or 50 images, being the 'health circle' from 0% to 100%, and then using a combination of Show/Hide Dialog Item (Image) alongside Set Dialog Item (Transparency), represent the health of characters.
I personally would look into creating a 3d model of a sphere with various animated sequences (going from full coloured and bright red, to dark red and eventually empty). Then have a trigger create this as an actor at a set space relevant to the players camera, and use actor messages for it to display the health of a hero.