Hi, i created a normal map in photoshop and simply applied it with the art tools, and in preview it looks like this. As you can see half the tabard is light, half is dark which is strange, it should not look this way. The rest of the body is this way too, half light half dark. There is just a diffuse and normal map. The normal is below. Im working in 3ds max, is there anything I need to do to prevent this? Why is this happening? Thanks.
Edit: To clarify this only occurs when the normal map is added, this does not happen when its just the diffuse map.
Zoldens answer was correct, thanks for the replies as well taylor.
Hi, i created a normal map in photoshop and simply applied it with the art tools, and in preview it looks like this. As you can see half the tabard is light, half is dark which is strange, it should not look this way. The rest of the body is this way too, half light half dark. There is just a diffuse and normal map. The normal is below. Im working in 3ds max, is there anything I need to do to prevent this? Why is this happening? Thanks.
Edit: To clarify this only occurs when the normal map is added, this does not happen when its just the diffuse map.