This is good to know. Unfortunately, the ability I'm designing requires the shields to be targeted specifically by the player.
I've so far gotten around this by using a different force field model (it looks like a fence). Still, if anyone can find a fix to the Sentry force field model I'd be good to know, if not for me than for someone else.
I've investigated further and I think that it's something inherent to the actual ForceFieldImpact.m3 file. For example, a Model with the exact same specs (with the connected Unit flag Invulnerable unchecked, of course) but a different .m3 model can be attacked... but not the Force Field model.
This problem seems simple but I can't find the value(s) that control it:
I'd like to make Sentry Force Field units attackable (and killable). I've tried several things to make it work:
Modifying Unit - Flags (tried many variations, and also copy-pasted Flags from definitely killable units like the Medic and the Forge)
Modifying Movement - Radius and Movement - Inner Radius
Movement - Footprint
Attacking priority, ect.
And of course, unit life.
Under the Actor I've set up it's unitbar... it definitely has life. So why can't I attack it?
Any help would be appreciated.
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@BorgDragon: Go
This is good to know. Unfortunately, the ability I'm designing requires the shields to be targeted specifically by the player.
I've so far gotten around this by using a different force field model (it looks like a fence). Still, if anyone can find a fix to the Sentry force field model I'd be good to know, if not for me than for someone else.
@BorgDragon: Go
It doesn't work!
I've investigated further and I think that it's something inherent to the actual ForceFieldImpact.m3 file. For example, a Model with the exact same specs (with the connected Unit flag Invulnerable unchecked, of course) but a different .m3 model can be attacked... but not the Force Field model.
Is this for everyone or just me?
This problem seems simple but I can't find the value(s) that control it:
I'd like to make Sentry Force Field units attackable (and killable). I've tried several things to make it work:
Modifying Unit - Flags (tried many variations, and also copy-pasted Flags from definitely killable units like the Medic and the Forge) Modifying Movement - Radius and Movement - Inner Radius Movement - Footprint Attacking priority, ect. And of course, unit life.
Under the Actor I've set up it's unitbar... it definitely has life. So why can't I attack it?
Any help would be appreciated.