Took a few day sabbatical from my map and came back with a spark of genius.
the dialog box was created via another trigger at initialization.
this is the trigger that I am now using:
So I'm working on an arena game in which each player controls one hero unit at a time. I have a good trigger that allows players to choose a unit type and spawn when the map initializes, but I'm having trouble making one that triggers when a players unit dies.
This trigger need to independent for each player and occur when that player's unit dies. Possibly add a timer in there that makes it so they have to wait 5 seconds to spawn. something of that nature.
I have the dialog actions set up for the trigger i just cant seem to find event/condition that activate the trigger for each player respectively when their units die.
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@Dekuleaf: Go
oh, forgot to mention that the unit actually spawns from the clicking of a dialog button:
Took a few day sabbatical from my map and came back with a spark of genius. the dialog box was created via another trigger at initialization. this is the trigger that I am now using:
if anyone sees a major flaw, let me know
Nice trigger. it's sexy.... if game code can be such. I'm not well versed in the multifunctions of global variables so it's good to see some examples
Unfortunately I don't think it helps for this specific issue.
what i need is something for the events and conditions that says: anytime a player's unit count = 0 create dialog box for that player.
i have the actions i want already; a dialog box from which the player chooses what to spawn as.
So I'm working on an arena game in which each player controls one hero unit at a time. I have a good trigger that allows players to choose a unit type and spawn when the map initializes, but I'm having trouble making one that triggers when a players unit dies. This trigger need to independent for each player and occur when that player's unit dies. Possibly add a timer in there that makes it so they have to wait 5 seconds to spawn. something of that nature.
I have the dialog actions set up for the trigger i just cant seem to find event/condition that activate the trigger for each player respectively when their units die.