It's not hard. You'd have to look for the sc1 kerrigan sound files on the internet, I think they should be .wav files. To import stuff, go to modules > import, then right click on the blank area to import stuff etc. You'd then have to make new sounds in the data editor, link those sounds to the stuff you imported, then link the unit actor to each of the sounds you made (under fields "what" "pissed" "ok" "attack" etc.)
The main problem with importing sound files though is that they take up a lot of space, and since there's only a 10mb limit on maps, importing a whole character's voice set would quickly add up.
I haven't played the map, but I get the impression from what you say that the creator used Kerrigan's regular voice from SC1, in which case they imported the sound files and set them in the unit's actor.
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@yamilonewolf: Go
It's not hard. You'd have to look for the sc1 kerrigan sound files on the internet, I think they should be .wav files. To import stuff, go to modules > import, then right click on the blank area to import stuff etc. You'd then have to make new sounds in the data editor, link those sounds to the stuff you imported, then link the unit actor to each of the sounds you made (under fields "what" "pissed" "ok" "attack" etc.)
The main problem with importing sound files though is that they take up a lot of space, and since there's only a 10mb limit on maps, importing a whole character's voice set would quickly add up.
@yamilonewolf: Go
I haven't played the map, but I get the impression from what you say that the creator used Kerrigan's regular voice from SC1, in which case they imported the sound files and set them in the unit's actor.