Ok I think I found the problem. The filter I used was wrong, you must use "Resource (harvestable)" and "Resource (Raw)" separatly.
However if you want to use only one loop, you can do like this:
I'll try to see why it doesn't work later, in the meantime you can use another method, a bit brutal but it should work, it is just remove the unit, and create the same unit at the same place or you can also use the "Replace Unit" function I believe
I believe you can loop on all resources on the map, and set their resources equals to their original maximum resource.
Here's how I would do it:
http://i.imgur.com/RI0Lojl.png
I did not test this but it should work :p
For your second question, there is a flag to turn on, on the resource behavior, just like the vespene geyser:
http://i.imgur.com/JrQ32Z8.png
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Ok I think I found the problem. The filter I used was wrong, you must use "Resource (harvestable)" and "Resource (Raw)" separatly. However if you want to use only one loop, you can do like this:
http://i.imgur.com/zUxc0ia.png
I have tested it and it worked.
Hm strange...
Go on, send me the file i'll take a look
I'll try to see why it doesn't work later, in the meantime you can use another method, a bit brutal but it should work, it is just remove the unit, and create the same unit at the same place or you can also use the "Replace Unit" function I believe
I believe you can loop on all resources on the map, and set their resources equals to their original maximum resource. Here's how I would do it: http://i.imgur.com/RI0Lojl.png
I did not test this but it should work :p
For your second question, there is a flag to turn on, on the resource behavior, just like the vespene geyser: http://i.imgur.com/JrQ32Z8.png