I wanted to do something similar to this (but leaving a range instead of entering) and tried everything from leaving region/leaving distance to behaviors before settling on checking the distance every time a unit is issued a move order. That's a whole lot of excess of checking... works, though.
I don't think that works either, Quickshot.
I wanted to do something similar to this (but leaving a range instead of entering) and tried everything from leaving region/leaving distance to behaviors before settling on checking the distance every time a unit is issued a move order. That's a whole lot of excess of checking... works, though.