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@BorgDragon: Go
Yea well my reasoning for using a morph is the fact that the unit will not have the same mover, collision flags etc for the two different states, validators for the transport ability is obviously needed. e.g if unit type is Hercules (Air)
@xDiehard666x: Go
Would implement the unit as a morph instead, no need for any triggers here.
@BorgDragon: Go
Yea well my reasoning for using a morph is the fact that the unit will not have the same mover, collision flags etc for the two different states, validators for the transport ability is obviously needed. e.g if unit type is Hercules (Air)
@xDiehard666x: Go
Would implement the unit as a morph instead, no need for any triggers here.