Well On the swapping of texture part, thats easy you can do so by;
Opening the data editor, There is a tab called Terrain texture sets, Inside this tab find the main texture you started your map with, Inside here to the right will be the following; Cliifs, Textures - Blend, Background models. Change as you wish, when you are done you must save, close, and reload your map.
And as far as I know the raise cliff is limited but you can do alot with the height brush
Just saw your water question, I havent done much with height as I am trying to blend two differnt waters at the moment but, Im pretty sure in the date editor as well you will find water, and just cahnge the heights for certain waters you want to use ( got alittle lazy explaining this one)
@gavlarN: Go
Well On the swapping of texture part, thats easy you can do so by; Opening the data editor, There is a tab called Terrain texture sets, Inside this tab find the main texture you started your map with, Inside here to the right will be the following; Cliifs, Textures - Blend, Background models. Change as you wish, when you are done you must save, close, and reload your map.
And as far as I know the raise cliff is limited but you can do alot with the height brush
Just saw your water question, I havent done much with height as I am trying to blend two differnt waters at the moment but, Im pretty sure in the date editor as well you will find water, and just cahnge the heights for certain waters you want to use ( got alittle lazy explaining this one)
Hope this helps, let me know if it doesnt xD