Np :). It sounds like you already have a unit purchasing system worked out, all you really have to do is change it from using score to buy units to a resource.
Edit each unit's "Combat - Kill Resource" data value to be a certain amount of minerals
When a unit steps in the beacon, run a loop that checks if a player has more than X minerals. If he does, remove X amount of minerals from the player and spawn 1 unit. If you don't want to use minerals, use Terrazine or Custom Resource.
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@fattestcat: Go
Np :). It sounds like you already have a unit purchasing system worked out, all you really have to do is change it from using score to buy units to a resource.