Oh, nice. Didn't know that existed!
Although, I think in this case it won't help him as he said "how much damage in the last minute or so?", so for that specifically he'd need a variable.
Don't think such a thing is possible at all in data, and even if, you would have no use of it since you can't display the value anywhere. What do you need this for? If it's to display damage done by players like the WoW addon "recount" or something similar, I'll move this thread to the trigger forum where it belongs, but until then I'll leave the thread here just in case you actually needed it to be done in the data editor.
anyway, the trigger answer: Use the "Any unit takes damage" event, then add the triggering damage amount to a variable. To get the DPS, just divide the variable by the time.
Also, this is not a smart thing to do - the "Any unit takes damage" event is one that fires a ridiculous amount of times in fights, and can cause tons of lag. If your map only has a handful of units (10-20) fighting at once who's damage you want to track, it might be playable, but if you're gonna have larger fights than that, it can get laggy very easily.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Hobrow: Go
Oh, nice. Didn't know that existed!
Although, I think in this case it won't help him as he said "how much damage in the last minute or so?", so for that specifically he'd need a variable.
@kyr90: Go
Ok, I'll move this then :) GL
Don't think such a thing is possible at all in data, and even if, you would have no use of it since you can't display the value anywhere. What do you need this for? If it's to display damage done by players like the WoW addon "recount" or something similar, I'll move this thread to the trigger forum where it belongs, but until then I'll leave the thread here just in case you actually needed it to be done in the data editor.
anyway, the trigger answer: Use the "Any unit takes damage" event, then add the triggering damage amount to a variable. To get the DPS, just divide the variable by the time.
Also, this is not a smart thing to do - the "Any unit takes damage" event is one that fires a ridiculous amount of times in fights, and can cause tons of lag. If your map only has a handful of units (10-20) fighting at once who's damage you want to track, it might be playable, but if you're gonna have larger fights than that, it can get laggy very easily.