well i couldnt make it boring by having just one zombie. the multiple types of zombies make the game a bit more complicated, plus i wanted to use several different units in the first place
as a note, im currently having difficulty with some triggers so itll be a while until i can get the map working properly
Hello all you fellow mappers and gamers, id like to let you know that ive been working on a survival map, oh yea, its got zombies!
I hope you are all interested in seeing the following features in the map, and theres more to come:
EDIT: Release date cannot be determined as of now because of the college classes im taking. Ill try to find the time to finish the map sometime. Hopefully ill be able to make it so you level up your unit and are able to level up three different stats. There is no set release date yet
Currently, whats in bold is finished, whats in bullets will hopefully be implemented.
-UI:
Hopefully you will be able to select a variety of weapons depending on what hero you select at the start. I may also be able to change it so you can have either a close up camera or a birds eye camera by simply pressing a button on the UI.
-Hero Levels:
Hopefully you will be able to level up your hero and select one of three statistics to make your hero either stronger, faster, or tougher. Im hoping to implement Double Tap(Attack Speed), Hollow Point Shells(Increased Damage), and Armor Upgrades(More Health and/or Armor).
-Special Munitions:
Hopefully you will be able to use grenades and possibly either C4 and/or Claymores to help defeat the zombies better. You may even be able to plant lines of C4 and/or Claymores for remote detonation. This will be a serious help when it comes time for the tougher zombies.
-Units:
You have a selection of 4 units when you start the map: Quick Shot Infantry(Marine) which shoots the fastest but has the lowest damage and range, and moves at a decent speed, Light Infantry(Reaper) very similar to the quick shot infantry, however a little higher in the stats except slower firing rate, Heavy Infantry(Marauder) deals the most damage and has better than average range, but moves the slowest, and Accurate Infantry(Ghost) who deals the most damage at the longest range, and moves at an average speed. Each unit has its benefits and its downfalls(Unit names may be changed in the future)
-Ammunition:
If you wanna even shoot, you have to collect ammo randomly scattered around the map. So if you dont work as a team collecting ammo and being a team about who gets the ammo and when, you will screw your team over, or the other way around. Good part is as when the game is almost over, ammo is available in the center of the map also.
-Zombies:
There are 6 different types of zombies, which are:
Standard Zombie - Slow moving, low damage, low attack speed, low hit points. Easy kill
Zombie Dog - Faster moving, lower damage, higher attack speed, low hit points. Pay attention for this one
Zombie Elephant - Slower than the dog, faster than standard, this one has high damage, medium attack speed, and medium hit points. If you dont watch out, he'll kill you
Carrier - Simple kill, however upon death, the Carrier spawns 2 Standard Zombies and a Zombie Dog. Get Ready
Giant Needle Zombie - Medium speed, high damage, medium high hit points, fast attack speed. Work as a team to take him down
Giant Acid Zombie - Medium to high speed, highest damage, highest hit points, fastest attack speed. Be prepared, its deadly
(Zombie names, types, or amounts may change throughout development)
-Map Layout:
The map layout will hopefully look like a cityscape, im not that heavy into doodads or scenery so try not to expect much. The map may however be either easy, or difficult to navigate. There will be sort of an outpost in the center of the map as kind of a holdout were larger ammo stashes will be kept, although wont be available till late in the map as noted above.
If you have any suggestions or comments for this map please feel free to post, ill try my best to make it work, or ill have to tell you that it simply wont work. But you wont know until you try!
Changelogs will be displayed in this post when the map is released.
well i couldnt make it boring by having just one zombie. the multiple types of zombies make the game a bit more complicated, plus i wanted to use several different units in the first place
as a note, im currently having difficulty with some triggers so itll be a while until i can get the map working properly
Hello all you fellow mappers and gamers, id like to let you know that ive been working on a survival map, oh yea, its got zombies! I hope you are all interested in seeing the following features in the map, and theres more to come:
EDIT: Release date cannot be determined as of now because of the college classes im taking. Ill try to find the time to finish the map sometime. Hopefully ill be able to make it so you level up your unit and are able to level up three different stats. There is no set release date yet
Currently, whats in bold is finished, whats in bullets will hopefully be implemented.
-Units: You have a selection of 4 units when you start the map: Quick Shot Infantry(Marine) which shoots the fastest but has the lowest damage and range, and moves at a decent speed, Light Infantry(Reaper) very similar to the quick shot infantry, however a little higher in the stats except slower firing rate, Heavy Infantry(Marauder) deals the most damage and has better than average range, but moves the slowest, and Accurate Infantry(Ghost) who deals the most damage at the longest range, and moves at an average speed. Each unit has its benefits and its downfalls(Unit names may be changed in the future)
-Ammunition: If you wanna even shoot, you have to collect ammo randomly scattered around the map. So if you dont work as a team collecting ammo and being a team about who gets the ammo and when, you will screw your team over, or the other way around. Good part is as when the game is almost over, ammo is available in the center of the map also.
-Zombies: There are 6 different types of zombies, which are: Standard Zombie - Slow moving, low damage, low attack speed, low hit points. Easy kill Zombie Dog - Faster moving, lower damage, higher attack speed, low hit points. Pay attention for this one Zombie Elephant - Slower than the dog, faster than standard, this one has high damage, medium attack speed, and medium hit points. If you dont watch out, he'll kill you Carrier - Simple kill, however upon death, the Carrier spawns 2 Standard Zombies and a Zombie Dog. Get Ready Giant Needle Zombie - Medium speed, high damage, medium high hit points, fast attack speed. Work as a team to take him down Giant Acid Zombie - Medium to high speed, highest damage, highest hit points, fastest attack speed. Be prepared, its deadly (Zombie names, types, or amounts may change throughout development)
-Map Layout: The map layout will hopefully look like a cityscape, im not that heavy into doodads or scenery so try not to expect much. The map may however be either easy, or difficult to navigate. There will be sort of an outpost in the center of the map as kind of a holdout were larger ammo stashes will be kept, although wont be available till late in the map as noted above.
If you have any suggestions or comments for this map please feel free to post, ill try my best to make it work, or ill have to tell you that it simply wont work. But you wont know until you try! Changelogs will be displayed in this post when the map is released.