No, you literally get a screen full of red errors when SC2 can only run 200 triggers at once, or whatever it was, and you have 300 plants trying to grow all at the same time because it is raining.
Do you fail to see the advantages of a generic function applicable to every unit in existence over adjusting a hundred variables in the data? I hope not!
I used a data effect to add 1 mana to every plant with the "watered" status at the end of each day. Each plant also had a "grow" ability to morph it to the next stage when its mana reached 100%. Specifically, I have a timer trigger activate that effect, so I get the benefits of both trigger timing/calendars/whatever and data.
No thanks. I'll stick with something actually maintainable. Data changes in custom maps aren't affected by the main game unless you're actually using the original unit, last I recall. Updates are no problem with either data or triggers.
I'm around every day. ^ ^
I just forgot to log in. Who are the "two other"?
I'm actually still kicking myself all the time that I'm not working on this or another project.
P.S. You don't want triggers growing your plants. Only so many triggers can run at once, and if they all do it at the day flip... you get a nice screen full of red errors.
I had a decent data system going. Its a bit harder to debug when things go wrong, but much more reliable.
Unfortunately, a couple months ago I deleted the map that I had, with most of the basic systems in place. I'm not sure if you'd prefer to start from scratch, but there's still probably an old copy of it hanging around in an online file locker or something that I could dig up.
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I'm still wanting to get this off the ground. Anybody interested?
So would anybody like to cooperate with me on this and actually get it done?
So does anybody want to focus on trying to make a new map instead of arguing about whose unimplemented idea is theoretically best?
@electricprism: Go
Pseudocode, dude. : )
Show me how you'd write a function to handle all of the plants growing into new ones when fully watered.
@LitePollution9: Go
No, you literally get a screen full of red errors when SC2 can only run 200 triggers at once, or whatever it was, and you have 300 plants trying to grow all at the same time because it is raining.
I used a data effect to add 1 mana to every plant with the "watered" status at the end of each day. Each plant also had a "grow" ability to morph it to the next stage when its mana reached 100%. Specifically, I have a timer trigger activate that effect, so I get the benefits of both trigger timing/calendars/whatever and data.
What does your grow function look like?
No thanks. I'll stick with something actually maintainable. Data changes in custom maps aren't affected by the main game unless you're actually using the original unit, last I recall. Updates are no problem with either data or triggers.
@DarkForce9999: Go
I'm around every day. ^ ^ I just forgot to log in. Who are the "two other"?
I'm actually still kicking myself all the time that I'm not working on this or another project.
P.S. You don't want triggers growing your plants. Only so many triggers can run at once, and if they all do it at the day flip... you get a nice screen full of red errors. I had a decent data system going. Its a bit harder to debug when things go wrong, but much more reliable.
@PsionicData: Go
I actually tried my hand at this myself, but that was about 2 years ago, and I really didn't get any offers for help. http://www.sc2mapster.com/forums/general/team-recruitment/13616-need-several-positions-for-a-farming-map/
Unfortunately, a couple months ago I deleted the map that I had, with most of the basic systems in place. I'm not sure if you'd prefer to start from scratch, but there's still probably an old copy of it hanging around in an online file locker or something that I could dig up.