Right click the unmodified marine in the data editor. You WILL have issues if you try to duplicate a version that has already been modified or already been duplicated. You will want to duplicate the unmodified, original marine from the default mod.
When it asks you what to duplicate, check off the "actor" section. You do NOT need to duplicate the model, sounds, or anything else there. This should create a new unit and a new actor and they should be correctly linked if you duplicated an unmodified, default unit. DO NOT change the ID of the object. It will be Marine2 I believe.
If you want to change what unit an actor is linked to or check what it is linked to, then go to the actor tab and select the new actor. At the very top there should be a line (do not use tree view) in a separate section. That line contains which unit the actor is linked to.
When duplicating the marine, the new unit will probably be called Marine 2. The new actor will probably be Marine 2 as well and linked to the Marine 2 unit. If you rename the object ID of the unit, the actor will not be linked to it. If you rename the unit and click suggest ID, then it will change the ID and the actor will not be linked. If you rename the actor, duplicate a modified unit, or duplicate a duplicated unit, it will change the object ID without correctly changing the ID of what the actor is linked to.
If you have any issues, click on the actor in the data editor and go through EVERY field to make sure that all instances of "Marine2" correctly state the object ID of the unit. If you still cannot get it to work, then please post EXACTLY what you are modifying and what steps you are taking so that someone can tell you where you went wrong.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Right click the unmodified marine in the data editor. You WILL have issues if you try to duplicate a version that has already been modified or already been duplicated. You will want to duplicate the unmodified, original marine from the default mod.
When it asks you what to duplicate, check off the "actor" section. You do NOT need to duplicate the model, sounds, or anything else there. This should create a new unit and a new actor and they should be correctly linked if you duplicated an unmodified, default unit. DO NOT change the ID of the object. It will be Marine2 I believe.
If you want to change what unit an actor is linked to or check what it is linked to, then go to the actor tab and select the new actor. At the very top there should be a line (do not use tree view) in a separate section. That line contains which unit the actor is linked to.
When duplicating the marine, the new unit will probably be called Marine 2. The new actor will probably be Marine 2 as well and linked to the Marine 2 unit. If you rename the object ID of the unit, the actor will not be linked to it. If you rename the unit and click suggest ID, then it will change the ID and the actor will not be linked. If you rename the actor, duplicate a modified unit, or duplicate a duplicated unit, it will change the object ID without correctly changing the ID of what the actor is linked to.
If you have any issues, click on the actor in the data editor and go through EVERY field to make sure that all instances of "Marine2" correctly state the object ID of the unit. If you still cannot get it to work, then please post EXACTLY what you are modifying and what steps you are taking so that someone can tell you where you went wrong.