Ye, your problem is the way the engine decides to run actor events, I didn't figure out wether you have some form of control over the ordering or if the engine decides it all at run time. I imagine your current event flow chart looks a bit like this:
Click Unit-> Clicked == 1? -> Set Tint -> Set Clicked == 2 -> Clicked == 2? -> Set Tint -> Set Clicked = 1
I had a similar issue with some things I was testing recently. I have a map file somewhere where I corrected the problem, will take a look to see if I can't find it and post the solution.
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@DrSuperEvil: Go
Ye, your problem is the way the engine decides to run actor events, I didn't figure out wether you have some form of control over the ordering or if the engine decides it all at run time. I imagine your current event flow chart looks a bit like this:
Click Unit-> Clicked == 1? -> Set Tint -> Set Clicked == 2 -> Clicked == 2? -> Set Tint -> Set Clicked = 1
I had a similar issue with some things I was testing recently. I have a map file somewhere where I corrected the problem, will take a look to see if I can't find it and post the solution.