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Well, it's kind of strange, but then, having N triggers for N buttons is actually overkill. That simplifies it a bit :)
Just use a condition insted Conditions: Used dialog item == ArchmageAscendus
Well, it's kind of strange, but then, having N triggers for N buttons is actually overkill. That simplifies it a bit :)
Just use a condition insted Conditions: Used dialog item == ArchmageAscendus