Also the reason I didn't see the 'ignore placement requirements' box was the default menu size had that section hidden. I didn't see it until I pulled the box bigger :).
The shift key seem to have no effect for me? It simply brings up the selection box???
I did some more experimenting.
For example, "Large rocks" and "rock" demand their own space but "small rock" can almost be stacked on the bigger rocks because the green circle for "large rocks" is much smaller then the doodad.
Basically it seem that no doodads will allow another doodad into their green circle. Some doodads are much larger then the green circle so those appear to stack but really they don't.
Hi, I've been playing around with the SC2 editor and noticed you can't bunch up doodads like you could in WC3. In WC3 you could hold down CRTL and then use the number pad to move various doodads almost on top of each other.
Something else you could do in WC3 was place tons of shrubs and bushes right on top of each other, this allowed you to make very natural looking landscapes.
In SC2 all the doodads seem to demand their own space This really limits what you can do in SC2. For example if you have a huge column that you want vines running up it's entire length. You can't do this in SC2 because it won't allow you to stack doodads on top of each other. Is there some trick I'm missing? If not I sure hope they add this before release because this really limits some of the visual effects you can do.
Second question, Billboards! How to change the writing / images on the billboard? This was a pain to do in WC3 but I was able to change the textures in WC3 to accomplish this. Can someone link to a tutorial how to do this for SC2?
Thanks
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ok I just tried it... It works perfectly!!!!!
Also the reason I didn't see the 'ignore placement requirements' box was the default menu size had that section hidden. I didn't see it until I pulled the box bigger :).
Anyway thanks again.
Oh, hold shift while placing, I was placing the doodad and then holding shift while trying to move it. I’ll give this a try.
The ignore placement requirement would also probably work.
Thanks again, I’ll try this out tomorrow.
@zifoon: Go
The shift key seem to have no effect for me? It simply brings up the selection box???
I did some more experimenting.
For example, "Large rocks" and "rock" demand their own space but "small rock" can almost be stacked on the bigger rocks because the green circle for "large rocks" is much smaller then the doodad.
Basically it seem that no doodads will allow another doodad into their green circle. Some doodads are much larger then the green circle so those appear to stack but really they don't.
Unless I'm missing something?
I searched but didn't find this question.
Hi, I've been playing around with the SC2 editor and noticed you can't bunch up doodads like you could in WC3. In WC3 you could hold down CRTL and then use the number pad to move various doodads almost on top of each other.
Something else you could do in WC3 was place tons of shrubs and bushes right on top of each other, this allowed you to make very natural looking landscapes.
In SC2 all the doodads seem to demand their own space This really limits what you can do in SC2. For example if you have a huge column that you want vines running up it's entire length. You can't do this in SC2 because it won't allow you to stack doodads on top of each other. Is there some trick I'm missing? If not I sure hope they add this before release because this really limits some of the visual effects you can do.
Second question, Billboards! How to change the writing / images on the billboard? This was a pain to do in WC3 but I was able to change the textures in WC3 to accomplish this. Can someone link to a tutorial how to do this for SC2?
Thanks