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just wondering why you create a new 1 on a location and remove the old 1? is it not easier to just instant move the old 1?
oh.. and your using a local variable... that 1 resets every time the trigger finished. so every time it gets set to 0 again
you should use a global variable to make this work (press ctrl+B when you are in the list with all the triggers)
Events Unit - Any Unit Enters (Triggering region) Local Variables Conditions ((Triggering unit) is invulnerable) == false Actions General - If (Conditions) then do (Actions) else do (Actions) If spawn area == 0 Then Unit - Move (Triggering unit) instantly to (Center of (Triggering region)) (No Blend) Variable - Set spawn area = 1 Else Unit - Move (Triggering unit) instantly to (Center of (Triggering region)) (No Blend) Variable - Set spawn area = 0
just wondering why you create a new 1 on a location and remove the old 1? is it not easier to just instant move the old 1?
oh.. and your using a local variable... that 1 resets every time the trigger finished. so every time it gets set to 0 again
you should use a global variable to make this work (press ctrl+B when you are in the list with all the triggers)